
Wallpaper by Head Director Joyce Huang
Role: Concepts and Environments Artist
BLADE is a 3D, multi-dimensional fighting game with the purpose of playing against others.
During the initial stages, I participated in concept art for backgrounds, attacks, color palettes, and props.
Eventually, I worked on decals for attacks and environments.

Setting Concept Art

Train Model Concept

Attack Concept Art
Attack Decals
Prior to Beta testing, I drew the concepts and created decal effects, which were implemented by game designers and programmers.