Wallpaper by Head Director Joyce Huang

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Role: Concepts and Environments Artist

BLADE is a 3D, multi-dimensional fighting game with the purpose of playing against others.

During the initial stages, I participated in concept art for backgrounds, attacks, color palettes, and props.

Eventually, I worked on decals for attacks and environments.

Attack Decals

Prior to Beta testing, I drew the concepts and created decal effects, which were implemented by game designers and programmers.

 
Burst Attack

Burst Attack

Dash Attack

Dash Attack

Later on, I designed the signage decals for the train station layout. These included posters, signs, and billboards.

To maintain the cyberpunk theme, I used a variety of sans serif fonts and neon colors.

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